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Question by $$anonymous$$ · Dec 14, 2016 at 09:34 PM · uiimagesizelayoutwidth

UI Vertical Layout Group with Content Size Fitter, how to set max width?

Hello guys! I need a box that will expand as text is growing, so width of box is growing too, but i how can i limit the expanding width, so my boxes width wont be more than screen width?

Im using Vertical Horizontal Layout Group and everything works as i want, but i dont know how to limit the width of a main box?

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avatar image $$anonymous$$ · Dec 15, 2016 at 02:11 AM 0
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I tryed to change preferredWidth, but this seems to be buggy.

  public int maximumWidth = 100;
 
     void Awake()
     {
         if (GetComponent<RectTransform>().rect.width > maximumWidth)
         {
             GetComponent<LayoutElement>().preferredWidth = maximumWidth;
         }
     }

avatar image $$anonymous$$ $$anonymous$$ · Dec 15, 2016 at 04:24 PM 0
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Any help? :)

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Answer by LK84 · Dec 16, 2016 at 05:25 PM

It seems like you set the anchor points to something like xmin=xmax=0.5. To make the box stay within the canvas enter xmin=0 and xmax=1

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avatar image $$anonymous$$ · Dec 17, 2016 at 04:06 PM 0
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I dont understand where should i change anchors points?

avatar image LK84 $$anonymous$$ · Dec 17, 2016 at 08:30 PM 0
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https://docs.unity3d.com/$$anonymous$$anual/class-RectTransform.html

You can either type in the Anchor points manually or use one of the anchor presets (middle stretch is the one that suits you most I think),

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