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This question was closed Jan 03, 2013 at 01:27 AM by Seth-Bergman for the following reason:

Duplicate Question

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Question by SHIMMY · Jan 03, 2013 at 01:25 AM · inputrotatekeytapcontinuous

How to alter input to continuous rather than tap?

My code works perfectly in rotating a cube around both axis' (axees?) My problem is that you have to continuously tap a key to get it to move in the desired direction, how do I make it so that holding the key down moves it in that direction continuously, rather than just once, and at the same speed.

Code:

 var speed = 5000;
 
 function Update () 
 {
     if(Input.GetKeyDown("left")){
         transform.Rotate(0, 0, Input.GetAxis("Horizontal") * speed * Time.deltaTime,Space.World);;
     }

Also, that "var speed = 5000" doesn't actually seem to be changing anything, thats why it's at such an insanely high number. How do i speed up the rotation?

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avatar image Lovrenc · Jan 03, 2013 at 01:26 AM 0
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Tripple post!

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