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Question by Nuttell · Jan 05, 2019 at 12:43 AM · movementvector3direction

How to make a Direction Indicator to show where and object is going?

I am making a space game in unity and for it not to get super disorienting I want to add an arrow showing what direction the ship is moving too.

I already got a Vector3 with the direction but now I don't know how to convert it so the arrow rotates to that position. Does anybody know a good way to do this?

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avatar image Magso · Jan 05, 2019 at 01:12 AM 0
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For the arrow to point the same direction as the ship

 void Update()
 {
     arrow.transform.eulerangles = ship.transform.eulerangles;
 }

would do it.

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Answer by sean244 · Jan 05, 2019 at 01:43 AM

You can implement the above setup by attaching the below script to your code

 using UnityEngine;
  
 public class Arrow : MonoBehaviour
 {
 private Vector3 _target;
  
 [SerializeField]
 private float _movementSpeed = 3f;
  
 [SerializeField]
 private float _rotationSpeed = 10f;
  
 private void Start()
 {
     _target = transform.position;
 }
  
 private void Update()
 {
     if (Input.GetMouseButtonDown(0))
         SetTarget();
  
     if (_target.magnitude > 0)
     {
         MoveTowards(_target);
         RotateTowards(_target);
     }
 }
  
 private void SetTarget()
 {
     _target = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 }
  
 private void MoveTowards(Vector3 target)
 {
     transform.position = Vector2.MoveTowards(transform.position, target, _movementSpeed * Time.deltaTime);
 }
  
 private void RotateTowards(Vector3 target)
 {
     Vector3 direction = target - transform.position;
     float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
     Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.forward);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, _rotationSpeed * Time.deltaTime);
 }

 }

demo.gif (85.6 kB)
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