Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by supermud · May 19, 2015 at 07:55 PM · javascriptaudio

On Mouse Click Play Sound

hello I have developed a script to play a sound when the mouse is clicked. I have attached that script to an empty game object with an audio source with the sound that I want to play. However when I begin the game the sound plays and when I click nothing happens. I will post the script below and if anyone could help me that would be awesome. Thanks

 var sound : AudioClip;
 
 function Update () {
 
 if (Input.GetMouseButtonDown(0)) {
 
 GetComponent.<AudioSource>().PlayOneShot (sound);
 
 
 }
 }
Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · May 19, 2015 at 07:58 PM 0
Share

Also check if AudioSource doesn't have Looping checkbox checked

avatar image supermud · May 19, 2015 at 10:36 PM 0
Share

The audiosource does not have looping selected

avatar image Nerevar · May 20, 2015 at 07:13 AM 0
Share

this script is actually on a gameobject in your scene with an Audiosource component attached to it?

avatar image KdRWaylander · May 20, 2015 at 11:31 AM 0
Share

Hi,

Can you add a Debug.Log into the if(){} to see if something happens when you click ?

avatar image supermud · May 20, 2015 at 07:04 PM 0
Share

Yes the script is attached to a gameobject in the scene with an audio component attached. And as regards for the debug.log, I start the scene and I hear the sound then when I click I see a debug.log message. Here is my updated script. Thanks for all the helps

 var sound : AudioClip;
 
 function Update () {
 
 if (Input.Get$$anonymous$$ouseButtonDown(0)) {
 
 GetComponent.<AudioSource>().PlayOneShot (sound);
 
 Debug.Log ("Hi");
 }
 }

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Notter · May 20, 2015 at 12:19 PM

If you've attached the audio clip to the source, you need to do:

GetComponent.().Play();

if you use: PlayOneShot(yourClipName); you need to pass the clip to the script, not the audio source.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Destroying Collected Objects / Playing Audio 2 Answers

Audio loop after time 2 Answers

Sound playing at random. (JS) 2 Answers

play sound while at certain coordinates of map (javascript) 1 Answer

Why does the audio sound different than the original ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges