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               Question by 
               DavidKorinsDesign · Jun 18, 2016 at 05:38 AM · 
                importmodelfbx  
              
 
              Vectorworks model FBX export issue
I've been designing models in 3D using Vectorworks. I've been exporting them as FBX to bring the models into Unity. When doing so, some of the model's geometry becomes invisible depending on the angle you look at it. Does anyone know if this a problem with the way I'm building my models in Vectorworks? The way Vectorworks exports FBX? Or with my Unity import settings?
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