- Home /
Question by
mitja · Dec 23, 2013 at 04:49 PM ·
hingejointrope
Creating rope in 2d phisycs
Hi!
I'm trying to create a rope which user will have to grab by the end and pull to some object. I've done it and it works quite fine. The problem is when user pull fast then seperate objects in rope get's too far away. I have like 30 objects(Each object has Rigidbody 2d and Hinge joint 2d attached). Here is print of my settings..
Any idea what i have been doing wrong?
example.png
(34.3 kB)
Comment
Your answer
Follow this Question
Related Questions
jungle swing type game ...? 0 Answers
Creating a rope using skinned mesh renderer 1 Answer
Swinging too long HingleJoint 2 Answers
Climbing a HingeJoint "rope" 0 Answers