- Home /
Question by
UnityJosh · Jun 13, 2015 at 07:19 PM ·
meshimagepngconversion
Create PNG from dynamic mesh
How can I create an image from a set of dynamic meshes. I need them to be able to preview a save of an object consisting of several meshes. Hopefully someone can point me in the right direction, thanks
Comment
Thanks, Could work - but ideally would need to select certain layers, is there a similar function more in-depth?
Answer by UnityJosh · Jun 13, 2015 at 11:49 PM
Found this which worked https://www.assetstore.unity3d.com/en/#!/content/20306
Your answer
Follow this Question
Related Questions
[C#] put an image in the center of a mesh (no repetition) 1 Answer
Create, export, and then load a huge image. 2 Answers
Weird behavior when downloading to android 0 Answers
Transparent Images as UI 0 Answers
Image Sequence Loop 0 Answers