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closed Jun 23, 2014 at 12:45 AM by
ikelaiah for the following reason:
The question is answered, right answer was accepted
Flipping projection matrix problem: It flips everything but the Skybox. How do I fix this?
I am flipping my camera projection horizontally and vertically. by using the following line in the OnPrecull()
camera.projectionMatrix = camera.projectionMatrix * Matrix4x4.Scale(new Vector3(-1, -1, 1));
It flips everything but the skybox, whether it be Marmoset or Unity's own skybox. How do I fix this?
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Best Answer
Answer by Jeff-Kesselman · May 12, 2014 at 11:33 PM
The simplest thing is probably to take your skybox art into Photoshop or a similar paint package and flip it.
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