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Question by ShroomWasTaken · May 18, 2015 at 11:08 AM · c#unity5delayloadlevel

Delay when loading new level :(

So, what i'm trying to do is that i have a menu system, and when i press play it loads up the "main" level, but it has a delay. And the people playing might think that it crashed or that he missed the button and clicks again. I do not want this to happen. Why is it doing this? The main level should not be heavy for a computer at all... So i can't understand why it adds this delay. Any suggestions? (I'm pretty sure it has nothing to do with my script so i wont post them here unless someone wants me too)

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Answer by Halfbiscuit · May 18, 2015 at 11:26 AM

It is loading the scene, this delay cannot be avoided. I would suggest having a loading screen displayed while this is happening. You can also have a loading bar update while loading using this.

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avatar image ShroomWasTaken · May 18, 2015 at 12:27 PM 0
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I guess i'll just have to add a "press spacebar to start" when the laoding is done, so the player wont be surprised when it's starting.

avatar image ShroomWasTaken · May 18, 2015 at 12:28 PM 0
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And i also don't use Unity Pro :(

avatar image Halfbiscuit · May 18, 2015 at 12:49 PM 0
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I believe it did require unity pro but with Unity 5 it does not. (all engine features are included) But yeah a "space to start" image will do the job of telling them when it is loaded.

With my loading screen I display the bar fully loaded for a small time before displaying the next level.

As a side note make sure you call DontDestroyOnLoad on the loading image so it doesn't disappear when the level is loaded.

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