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Question by ZenithCode · Jan 09, 2015 at 08:28 AM · google play games

[Google Play Games Unity Plugin] - Accepting invites room connection fail - ShutdownState

In my game, I receive an invitation, accept, the room is created and the game starts fine. This works fine the first time you accept an invite. If you try a second time however, the room always fails.

These are the logs: //First Invite works fine - then we exit room to accept the other invitation

 [Play Games Plugin DLL] 01/07/15 17:59:11 +01:00 DEBUG: Entering state: LeavingRoom
 [Play Games Plugin DLL] 01/07/15 17:59:11 +01:00 DEBUG: Entering state: ShutdownState
 [Play Games Plugin DLL] 01/07/15 17:59:11 +01:00 DEBUG: ShutdownState.OnStateEntered: Defaulting to no-op.
 [Play Games Plugin DLL] 01/07/15 17:59:12 +01:00 DEBUG: Entering internal callback for InternalLeaveRoomCallback

//Second invitation

 17:59:49.468: I/Unity(14041): Got invitation from ****
 [Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: Entering state: BeforeRoomCreateStartedState
 [Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: BeforeRoomCreateStartedState.OnStateEntered: Defaulting to no-op.
 [Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: Entering internal callback for RealtimeManager#InternalFetchInvitationsCallback
 [Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: OnData Callback has addr: 26396
 [Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: BeforeRoomCreateStartedState.IsNonPreemptable: Is preemptable by default.
 [Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: Entering state: RoomCreationPendingState
 [Play Games Plugin DLL] 01/07/15 17:59:55 +01:00 DEBUG: RoomCreationPendingState.OnStateEntered: Defaulting to no-op.
 [Play Games Plugin DLL] 01/07/15 17:59:57 +01:00 DEBUG: Entering internal callback for RealtimeManager#InternalRealTimeRoomCallback
 [Play Games Plugin DLL] 01/07/15 17:59:57 +01:00 DEBUG: Entering state: ShutdownState
 [Play Games Plugin DLL] 01/07/15 17:59:57 +01:00 DEBUG: ShutdownState.OnStateEntered: Defaulting to no-op.
 17:59:57.106: I/Unity(14041): On Room Connected State: False
 [Play Games Plugin DLL] 01/07/15 18:01:14 +01:00 DEBUG: Ignoring REMOVED for invitation ChEKCQit5-fqqwcQAhABGAEgARD-_J22rt2fp20

Can anyone help with this please? Thanks

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