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Question by eeveelution8 · Jun 14, 2013 at 09:04 PM · playerscenesaveloadchange

carrying player data from one scene to the next

what i mean by the question, is that i have a game where you go from level to level, but i want the player to keep his/her weapons.

is there a way to save the player as a prefab, and when entering another scene, use the same prefab as before?

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avatar image kilian277 · Jun 14, 2013 at 09:24 PM 0
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I don't know about the prefab , but you can save information about the player like , player health , ammo, lives , inventory , etc... really simple with PlayerPrefs class

http://docs.unity3d.com/Documentation/ScriptReference/PlayerPrefs.html

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Answer by Graham-Dunnett · Jun 14, 2013 at 09:58 PM

Options include:

  1. PlayerPrefs as @killan277 said.

  2. GameObjects with dontdestroyonload

  3. ScriptableObjects

  4. Class with static member variables.

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avatar image create3dgames · Jun 14, 2013 at 10:17 PM 0
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I would use DontDestroyOnLoad...very simple

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