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Question by
xproject2013 · Mar 31, 2014 at 09:14 AM ·
c#editor-scriptingassetbundleexport
Export list of prefab to asset bundles recursively
Hi to everyone, i have a list of prefab that i need to convert in asset bundles but i need an asset bundles for every single prefab, it's possible to create an editor script that recursively do this action (setting the source and destination folder) instead of create every asset by hand and avoiding the EditorUtility.SaveFilePanel dialog?
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