- Home /
Is there a way to have realistic leaves that can be "raked"?
I'm new to Unity and I'm currently building my first HTC Vive app.
There are some great plugins that have helped me get started which was really awesome.
Unfortunately, I'm having issues with something that I've not been able to find an answer to.
I'm looking for the ability to rake leaves, I'm not sure how I could get/find/build the leaves so they look and behave realistically to the rake and ground.
What should I be searching in Google/ Unity docs / asset store to find the right combination to fix m issue?
Does anyone have any examples of something similar, or perhaps with small stones or even sand - anything that can be raked?
Thanks in advance for your help.
Your answer
Follow this Question
Related Questions
Scaling particle emitter transform has odd results. 0 Answers
A little problem in partciles 2 Answers
Particles/Multiply (Double) shader with shadows 0 Answers
Moving individual particles? 0 Answers
Prewarm Legacy Particles 0 Answers