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Question by
jerrybeanman · May 17, 2015 at 11:41 AM ·
c#movesmooth
PlayerController Move() smoothly
Hello, I am currently using PlayerController component to get my character moving from point A to point B using:
PlayerController.move(newPos - currentPos);
Its working well with no bugs but this function makes the player "teleporte" to newPos instead of physically moving to the position. I want to smooth out the movement so it looks better, any suggestions?
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