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Question by
yzaroui · May 17, 2015 at 07:49 PM ·
uvatlasdraw calls
Texture Atlas used by same mesh
Hello,
I have a car race scene with cars using the same mesh. A part of the cars shows a country flag. I would like to put all the flags (about 80) in a single atlas to save draw calls. Do I have to use different car mesh for each flag or there is a way to optimize this?
Thank you
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