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Question by MattRix · Jan 30, 2013 at 05:55 PM · timedeltatime

Seeing strange fluctuations in deltaTime after game has been running for a while

Hey all,

When my gaming has been running for a while (over an hour or so) I start to see weird values in Time.deltaTime... instead of seeing normal 0.03333 deltaTime (30fps), I see some of those interspersed with frames that return a deltaTime of only 0.005, and it seems like that's causing other issues. Any idea what could be causing it?

Thanks,

-Matt

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avatar image Dave-Carlile · Jan 30, 2013 at 06:25 PM 0
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Could be a lot of things. I would suspect some sort of memory allocation, where references to objects are kept around and the garbage collector can't remove them. While Task $$anonymous$$anager is a terrible way to monitor memory usage, it can show obvious problems - how much memory does it show your app is using when you start seeing the slow frames?

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