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Question by Jamie · Jan 04, 2010 at 12:50 AM · animationcharacterbone

Is there a limit to the number of bones in a model

is there a limit to the number of mesh influencing bones unity can handle. Especially when unity is used in an iPhone application?

I only have 1 character that will be rendered on screen and I want to make it fairly complex (adding facial bones and whatnot). Is this something I can do in unity or would I be limited?

Thanks

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Answer by bruceb · Jan 05, 2010 at 03:24 AM

You can have up to 4 bones influencing a given vertex. The optimization notes suggest around 30 bones per mesh as a good number. That said, I have characters that have 70 bones per character and I am seeing a skinning cost of around 1 ms on the PC and Mac (very nice performance in otherwords.) I don't know what the performance is on an iPhone though.

In this as in all things, the profiler is your friend.

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Answer by Jessy · Jan 04, 2010 at 01:31 AM

4 is the maximum. You can choose between 1, 2, and 4 in the quality settings, although I actually have no idea if the quality settings are used by Unity iPhone.

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avatar image Stelimar · Jan 04, 2010 at 01:42 AM 2
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Thats the maximum number of influencing bones per vertex I believe, not per mesh.

avatar image Jessy · Jan 19, 2010 at 04:44 AM 0
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http://answers.unity3d.com/questions/2225/how-many-bones-per-mesh-in-unity-iphone

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