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Forward Rendering for Terrain, overriding the shader?
I need unity to run with forward rendering, which pretends to be easy enough to select in the cameras and player options. However, when checking the Render Paths in the Scene view, the terrain remains green (i.e. it has a shader that uses deferred lighting from what I understand).
The only way to change the render paths is to change the shaders, but I've no idea which shaders to override in order to change the terrain shaders. Most of the forum and wiki stuff says to just add a shader with the same name to your assets, and unity will automagically overwrite the base shader. I tried adding a new shader with the top line changed to Hidden/TerrainEngine/Splatmap/Lightmap-FirstPass, though that didn't seem to change the colors in the Scene view.
All i really wanna do is have the terrain become yellow in the render paths so i KNOW for a fact it's getting the forward rendering treatment.
The bootcamp demo is where I'm trying to implement this for now: the NearTerrain is always green, while the further splats you never get to walk on are yellow. I want to make the NearTerrain (the active terrain) become yellow as well.
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