Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gselfish · May 15, 2015 at 07:40 PM · scripting problemiosreflectionruntime-error

ExecutionEngineException: Attempting to JIT compile method

Hi, I'm getting this error when running my game on ios. Based on the log, the offending method is the following one:

     public static bool Save<T> (T serializeableObject, string fileName)
     //public static bool Save (GameSave serializeableObject, string fileName)
     {
         bool ret = true;
         BinaryFormatter bf = new BinaryFormatter();
         MemoryStream ms = new MemoryStream();
         bf.Serialize (ms, serializeableObject);
         byte[] byteStream = ms.ToArray();
         byteStream = HashAndEncrypt (byteStream);
         StreamSave (byteStream, fileName);
         return ret;
     }

As far as I understand, the error is triggered because some reflection method is being invoked after bf.Serialize is called. I think the execution stops before calling ms.ToArray. The commented line shows that I tried removing the generic (I only use this method with the GameSave class), but it didn't work.

GameSave itself doesn't have anything fancy in it; it does have some lists however, and specifically a bunch of List types: could this be an issue?

HashAndEncrypts also makes some calculations based on the length of byteStream, which is presumably unforeseeable at compile time but again, the issue seems to be before that.

As a last info, the issue luckily disappears by switching the scripting backend from mono to il2cpp. Still, I would like to understand what is happening, primarily to avoid any similar issue in the future.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

IOS IL2CPP runtime error​ NullReferenceException 1 Answer

Can Google Analytics for Unity collect data on Demographics? 1 Answer

Iphone Shader Reflection Map 0 Answers

What platforms don't support reflection? 2 Answers

Help with reflecting in 2D. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges