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Editor performance: "CustomEditorAttributes" in Inspector
https://www.dropbox.com/s/nlb58i5h1oymzuz/CustomEditorAttributes.png?dl=0
Whenever I expand or collapse the Transform or Mesh Renderer component, Unity hangs for 0.8 seconds (!) on the function CustomEditorAttributes.FindCustomEditorTypeByType
Does anyone know how to reduce this? It seems like Unity is confused about which Editor to use, but we don't (appear) to have a custom editor for either Transform or Mesh Renderer.
Answer by PNUMIA-Rob · Mar 11, 2018 at 08:24 PM
/cast reviveNecroThread
Just started getting this very same issue, did you ever discover a solution?
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