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Failed to generate ETC texture UnityEditor.HostView:OnGUI()...Why?
when i build my game and put it on google play all devices say: This app is incompatible with all of your devices.
I had the build texture compression set to: DXT.
I now chosse do not overide and all my images are chequerboards.
re-exported it and tried it on my htc and it looks the sam eon there..
im getting hundreds of errors: Failed to generate ETC texture UnityEditor.HostView:OnGUI()
it seems to be when an image does not have an alpha channel, even if it doesnt need it!
can anyone shed sme light on this?
also get this error: NullReferenceException: Object reference not set to an instance of an object UnityEditor.ListViewShared.Has$$anonymous$$ouseDown (UnityEditor.InternalListViewState ilvState, Rect r, Int32 button) (at C:/BuildAgent/work/14194e8ce88cdf47/Editor/$$anonymous$$ono/GUI/ListViewShared.cs:180) UnityEditor.ListViewShared.Has$$anonymous$$ouseDown (UnityEditor.InternalListViewState ilvState, Rect r) (at C:/BuildAgent/work/14194e8ce88cdf47/Editor/$$anonymous$$ono/GUI/ListViewShared.cs:175) UnityEditor.ListViewShared+ListViewElementsEnumerator.$$anonymous$$oveNext () (at C:/BuildAgent/work/14194e8ce88cdf47/Editor/$$anonymous$$ono/GUI/ListViewShared.cs:368) UnityEditor.ConsoleWindow.OnGUI () (at C:/BuildAgent/work/14194e8ce88cdf47/Editor/$$anonymous$$ono/ConsoleWindow.cs:420) System.Reflection.$$anonymous$$ono$$anonymous$$ethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)