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Newbie Question - Are primitives different than models?
I understand Unity has primitive meshes, like cubes and spheres. Are these primitives any different than normal meshes. Is, say, a cube primitive different than an imported cube made in Blender?
Thanks!
Answer by fffMalzbier · May 15, 2015 at 08:36 AM
If you Model cube you made in Blender is setup-ed like it suppose to be with a uv map for example, then there is not difference. Unity just added a nice collider for them that all the difference there is.
Answer by cjdev · May 15, 2015 at 08:47 AM
It's basically the same thing it's just a simple model with a couple added components, namely a basic material (white) and a physics collider (basic mesh that detects physics interactions like collisions and ray-tracing). If you were to import the blender cube mesh you could put on the default unity white shader and a box collider and you'd have the cube primitive.
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