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Android build crashes when initializing advertisement
My game plays fine in editor and shows that everything is working. However, when I build to my android device the game crashes when I call Advertisement.Initalize(). Has anyone experienced anything like this? Any solution would be greatly appreciated!
Answer by datnasty2_0 · Jul 07, 2021 at 06:36 PM
I'm not really sure but this might help you. :D https://answers.unity.com/questions/1847160/how-to-interact-with-native-ios-framework-in-podsp.html
Also this might help you.
The following worked for me: 1. try to run the unity hub as ad$$anonymous$$strator ( right click, run as ad$$anonymous$$istrator ) 2. if you have a vpn running, it might be interfering with license authentication. The, the following worked for me: 1. try to run the unity hub as ad$$anonymous$$strator ( right click, run as ad$$anonymous$$istrator ) 2. if you have a vpn running, it might be interfering with license authentication, is by Slake_it
I actually haven't tested my app on iOs, my error is so far only on android. I'll take a look though.