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Question by Pyppo · Feb 08, 2018 at 06:34 PM · uitextgetcomponentinstancefind

Referencing to an initiated Text

So I've searched around a bit and I found out, that you can reference to instantiated texts by using

 Text myText = GameObject.Find("NameOfMyText").GetComponent<Text>();

Now I'm trying to edit it, like any other text by going for

 myText.text = "Any Text";

For some reason this doesn't work for me. My Game tells me, that I haven't referenced the right way, at least I'm getting a NullReferenceException.

What am I doing wrong?

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avatar image Harinezumi · Feb 09, 2018 at 08:55 AM 0
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The issue is that GameObject.Find() doesn't find any game object with that name, or it doesn't have a Text component on it, so myText is null. Always check the results of your searches and GetComponent() calls, like this: if (myText != null)

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Answer by Pyppo · Feb 08, 2018 at 08:01 PM

Update:

This is getting very weird now. I've kept messing around and found out, that when I use

  Text myText = GameObject.Find("NameOfMyText").GetComponent<UnityEngine.UI.Text>();

it works for one of my four texts, but not for the other three. If you have any Idea of whats going on, please tell me. Even a "everything looks right" would still help

thanks c:

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avatar image Pyppo · Feb 08, 2018 at 08:05 PM -1
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Another Update:

I just restarted Unity and now everything works perfectly fine

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