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Question by rsoual · May 14, 2015 at 10:03 PM · c#androidios

How can I access full .NET namespaces?

I'm trying to use a C# implementation of the Bayeux protocol for the multiplayer part of my game aimed for iOS and Android. My version of Unity is 4.6.2. I have found an implementation on GitHub, but Unity won't compile it because it is using these namespaces:

 using System.ServiceModel.Web;
 using System.Runtime.Serialization.Json;
 using System.Web.Script.Serialization;

From what I've gathered, they are .NET namespaces not included in Unity for portability reasons.

How can I include these namespaces in my game? If it can be done, will they work on iOS and Android?

Or should I rewrite the C# implementation parts that are using these namespaces?

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avatar image Yury-Habets ♦♦ · May 15, 2015 at 06:36 AM 0
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Just to check - have you selected full .NET support, not the subset in the Player settings?

avatar image rsoual · May 17, 2015 at 01:47 AM 0
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Yes I did, both in the Player Settings and Visual Studio's settings. The error disappears in VS if I select .NET 3.5 (which is the compatibility I need for the implementation I found), but not in the Unity Editor.

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