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Question by
meuklight · Feb 28, 2017 at 11:33 AM ·
gameobjectspoolingprefab changing at runtime
Multiple Prefab in Object Pool or One Prefab With Add Component
Hi,
I have 18 slightly different type of prefab which can be minimized to 6 prefabs if worked with Add Component and Destroy Component.
I want to use all prefab frequently so thinking of Object Pool containing 6 type of prefabs and component will be added as per requirement.
Which one is better in performance wise, One Prefab with frequent add Component or having all type of prefab in the object pool.
Thanks.
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