Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Morgan · May 14, 2015 at 07:02 PM · javascriptuicanvasdisplay

Unity 4.6 CanvasScaler: access "Match Width or Height" ratio from UnityScript?

What goes in the blank? I can't find any docs on this value:

 GameObject.Find("Canvas").GetComponent(UI.CanvasScaler).________ = 0;

(I'm using this to make the UI match height on some display shapes, but width on others. JavaScript/UnityScript.)

Docs for CanvasScaler.ScreenMatchMode.MatchWidthOrHeight mention "Scale the canvas area with the width as reference, the height as reference, or something in between," but how do I control the "something" value (a slider called "Match" in the Inspector) via code?

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by DoTA_KAMIKADzE · May 14, 2015 at 08:08 PM

Why don't you use Expand or Shrink instead(sounds like you want that)? Anyway:

     yourCanvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;//if not set through Inspector
     yourCanvasScaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;//if not set through Inspector
     yourCanvasScaler.matchWidthOrHeight = your float from 0 to 1
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Morgan · May 14, 2015 at 09:13 PM 0
Share

Thanks! Just what I needed.

(I need it because I want to change that value and match width just in one very specific scenario, relating to 3.5" iPhone screens. For everyone else, matching height is needed, having to do with the UI being built on the fly out of circles. If only Apple would let us submit apps that require a 4" screen! But requiring $$anonymous$$etal--and leaving out all those 5/5C owners--seems to be the only way to do that. Even requiring iOS 8 is not enough: the iPhone 4S runs 8.)

 GameObject.Find("Canvas").GetComponent(UI.CanvasScaler).matchWidthOrHeight = 0;

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Erase Images on Canvas Using UnityScript 0 Answers

function OnCollosionEnter problems 1 Answer

Updating UI Slider through another script 1 Answer

Changing the light color with sliders 1 Answer

Can I convert unityscript to boo? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges