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Question by ViperX · Apr 03, 2015 at 05:20 AM · animatorvelocityfloatassign

How do I assign the velocity on the "y" axis to a float?

Hi there, MEGA NOOB here (=

A really simple question but I just can't seem to get it right. I'm playing around with the animator, I've got a parameter "AboutToStop" and I'd like to set it to the velocity of the y axis (float vel) so I can change animation with transitions based on the velocity.

Thanks in advance !

......

     Animator anim;                    
     float vel;
 
     void Start()
     {
         anim = GetComponent<Animator> ();        
     }
     
     void Update()
     {
         vel = GetComponents<Rigidbody2D>().velocity.y;
         anim.SetFloat ("AboutToStop", vel);
     }

..........

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Answer by HarshadK · Apr 03, 2015 at 05:22 AM

You need to use GetComponent instead of GetComponents like:

 vel = GetComponent<Rigidbody2D>().velocity.y;

But since you should not use GetComponent every Update you can cache it as below:

  Rigidbody2D rigidbody2D;
  Animator anim;                    
  float vel;
 
  void Start()
  {
      rigidbody2D = GetComponent<Rigidbody2D>();
      anim = GetComponent<Animator> ();        
  }
  
  void Update()
  {
      vel = rigidbody2D.velocity.y;
      anim.SetFloat ("AboutToStop", vel);
  }
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