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Question by
CF_3D · Apr 13 at 11:01 AM ·
raycastraycastinglinerenderer
How would I set the end of my line renderer to the first collision point with a raycast?
I know I need to use another raycast, I'm just not sure how I would go about setting the line renderer's endpoint at the end of the raycast.
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Comment
It would be easier to help with a screenshot of only the debug ray in game, and disabling the model you instantiate. (because the model COULD be too long and the ray may work just fine)