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Question by benfattino · Aug 28, 2015 at 10:39 AM · www

Load file with www on relative path

I am using www class to load different type of file (model, material, txt, csv). It is possible load it from relative path without give absolute address? So i can move project in different server without re-compile every time with the correct address...

Thanks. S.

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Answer by fffMalzbier · Aug 28, 2015 at 11:30 AM

You could read out Application.absoluteURL to get the path of your web player file / webgl build on the server. form there you can go can create a variable that all other path can attach to.

http://docs.unity3d.com/ScriptReference/Application-absoluteURL.html

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Answer by rohankad · Aug 28, 2015 at 12:23 PM

Hello @benfattino

You need to implement a JSON / XML parsing for it. Keep your project url in json / xml file on a permanent location on a server / cloud.

Hardcode the address of json / xml file in your build and fetch the project url from json / xml. If you need to move to different server just change the json / xml. So, no need to compile and build again.

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avatar image benfattino · Aug 28, 2015 at 12:32 PM 0
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It is similar to write the master url on txt file and put it on a server? Right? The problem is that the location of this server must be permanent. I want that web app load automatically an url from same path where project is.

avatar image benfattino · Aug 28, 2015 at 12:39 PM 1
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I find this help. Can be right?

  IEnumerator Start()
  {
     var www = new WWW(Path.Combine(Application.dataPath, "monsters.xml"));
     yield return www;
     var monsterCollection = $$anonymous$$onsterContainer.LoadFromText(www.text);
  }

Is it possibile load txt file (like monsters.txt) ins$$anonymous$$d of xml?

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