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Question by Gemesil · Aug 10, 2020 at 07:09 PM · lightingpipelineprocedural meshprocedural generationhdr

HDRP - The closer I get to a procedurally generated object the brigther everything in the scene becomes

I followed this and this guides and made a rounded cube object, everything works fine except that whenever I get close to one of these objects, even a few units away, everything in the scene becomes brighter, literally everything, the bloom goes crazy. This doesn't happen with a normal non generated by code object.

Photos to show what happens: When I'm far enough from the object the lighting and bloom are normal: alt text

Then when I get closer it all goes crazy: alt text

I have no clue why this happens, I assume its related to the HDRISky that come with HDRP but I have no clue how to solve it, I tried turning off light and reflection probes for the object and that didn't solve it.

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screenshot-342.jpg (105.2 kB)
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