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Question by The-BOOM · Mar 22, 2010 at 10:39 PM · audioaudiosourceaudioplay

Add Audio Source to a Prefab

When I load a prefab, it doesn't load the audio source that is connected to it, so it doesn't play when I want it too.

Also, on a slightly related note, when I use Audio.play() in a script, it plays every single audio source attached to an object/prefab in the scene/assets.

Help please? Thanks in advance.

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avatar image straydogstrut · Mar 23, 2010 at 02:23 AM 0
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When I instantiate a prefab with an audio source component it loads fine and the audio plays. How are you loading your prefab?

avatar image The-BOOM · Mar 28, 2010 at 04:29 PM 0
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I have this: var explode : AudioClip; in the code, and then I drag and drop the file I want (which is in wav format) into the slot on the inspector.

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Answer by karl_ · Mar 23, 2010 at 01:12 AM

Well, regarding the Audio.play() try audio.PlayOneShot(NameOfWhatYouWantToPlay).

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Answer by OpIvy · Jun 15, 2010 at 03:53 PM

Regarding the first problem - make sure you added an AudioSource component to the prefab that contains AudioClip member with the linked asset (that's what got me...)

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