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Performance issues with touch/android build.
I am near completion of my game. It works perfectly in the editor, with no errors running at a little over 30fps (i limited it at 30fps). However when running on android (nexus 5) the the the profiler shows overhead using around 20% cpu. some scripts also shoot up to 7-20% while some arent even listed in profiler in editor and others are at <1% cpu.
What might be causing the problem? Is there any way to get any possible errors in android build? (maybe through usb debugging)
BTW: i am using keyboard inputs as substitutes for specific touch functions..
I have the same isse and I've been trying to narrow it down It's not lighting, it's not the gui, it's not occlusion culling, it's not the vertex count The only thing that returns my fps rate to normal on android is straight up turning off the camera. That might be a problem for people trying to play my game do.. $$anonymous$$ayby i'll just tell people it's a handwar$$anonymous$$g app
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