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Question by DanteDonutGames · May 13, 2015 at 08:50 AM · gametutorialrestart

Trouble with restarting 2D tutorial

Hey there, I've just been starting with Unity and actually got through all tutorials (except for the stealth one, because my Netbook cant handle it). I aquired some knowledge of Java in college and I was able to alter the tutorials to make them more fun for me personally.

In the 2D tutorial are mobile controls introduced and I actually wanted to try them on my phone. But I cannot restart the game. So whenever it gets to gameover() it wont restart. I tried

if (Input.GetMouseButtonDown(0)||Input.GetKeyDown(KeyCode.Return) {

             Awake ();
         }

inside the gameover function, but it did nothing. As did the same code with calling the InitGame function and with Application.Loadlevel(0); as this game only has one Scene.

When I browsed through the Internet to find answers it seems Application.LoadLevel(0); would be the right one but it said it has to be in the Update function. So I put it there and then nothing worked anymore.

It says error Unexpected Symbol { (i checked every { has a } and there arent more than there have to be) error A Namespace can only contain types and Namespace declarations (twice) Parsing error.

When I delete the if declaration or just put it outside of the update function everything works fine.

Thanks for any help, hopefully there is just something I couldnt know and thats why it wont work.

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Answer by Paul-Sinnett · May 13, 2015 at 09:01 AM

You are missing a normal bracket:

 if (Input.GetMouseButtonDown(0)||Input.GetKeyDown(KeyCode.Return) {
                                                                  ^
                                                                  |
                                                 missing normal close bracket here
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Answer by rohankad · May 13, 2015 at 09:24 AM

Application.LoadLevel("Scene Name");

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