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Sprite poor quality 2D
Hi,
I have a problem with my sprites in Unity, I got a sprite: It's a good quality, but when I set it in Unity, the quality is down, I search a lot and set what I found, only generate mipmap disable really do something. I am not in pixel perfect (when I use it, all sprite disapear)
Any Idea to what I missing?
Point : Bilinear :
Don't seem to change anything :/
During my search, I found that : https://gamedev.stackexchange.com/questions/139626/is-ui-anti-aliasing-broken-in-unity-5-6 I try to put a camera link to my canvas with Allow $$anonymous$$SAA enable, but nothing change
Ok, I understand really nothing:
I try to di$$anonymous$$ue the size of my asset => it's work well. After I have reimport the asset at the original size (512*512). Here I tried Bilinear and $$anonymous$$ip$$anonymous$$ap and no more pixel. I don't understand why because I changed nothing.
Answer by tanoshimi · Jun 07, 2017 at 09:06 AM
Change the compression to uncompressed, and set the filter mode to bilinear.
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