Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Harko33 · Jul 06, 2012 at 07:49 PM · raycastlocalworldnormal

Difference between local space normal and world space normal

Hi,

I use raycasting to get the normal of the terrain hit by the ray. This normal is in world space, with the point of the terrain hit by the ray as origin (correct me if I'm wrong). In case I transform this normal in local space with Transform.InverseTransformDirection, which is the origin of the normal ? In which case is it relevant to make this transformation ?

Thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kryptos · Jul 06, 2012 at 09:16 PM 1
Share

A normal is a vector. There is no such thing as origin.

avatar image AlucardJay · Jul 06, 2012 at 09:28 PM 0
Share

you could do some testing and debugging to see what is happening.

 var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
 var hit : RaycastHit;
 if (Physics.Raycast (ray, hit,)) 
 {
     Debug.Log ("origin " + ray.origin + " : hit point " + hit.point + " : hit normal " + hit.normal);
     Debug.DrawLine (ray.origin, hit.point);
 }

there might be more information in the docs :

http://docs.unity3d.com/Documentation/ScriptReference/RaycastHit-point.html

http://docs.unity3d.com/Documentation/ScriptReference/RaycastHit-normal.html

http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

http://docs.unity3d.com/Documentation/ScriptReference/Debug.DrawLine.html

Edit : sry, should've included that.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Converting Raycasted Point to Local Space 2 Answers

Raycasting is in world direction, not local? 3 Answers

Angle between Ray and Normal 1 Answer

Automatically rotating objects to fit on to others 0 Answers

particles local to world, I am noob with a problem 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges