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Question by oinkoinkflapflap · Nov 19, 2010 at 05:48 PM · gameobjectrigidbodyobjectstree

rigidbody objects

hey unitinions, i've made a tank game that i'm fairly chuft :) on the controls but i want it 2 knock trees down when i drive into them, it does that atm.... eventually, but atm they jump into the air and appear to be doing aerobatics for a while then stop and it works, but i wanna know how 2 make it start so they just stay still and do as i tell them. Thank you for answering =D

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Answer by soulzero · Nov 19, 2010 at 06:05 PM

Try changing the Collider of you Tree Objects to a Fixed Joint Collider and play around with the Break Force & Break Torque settings.

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avatar image oinkoinkflapflap · Nov 21, 2010 at 04:05 PM 0
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thank u for answering :) i have manged 2 make it work :)

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Answer by Bampf · Nov 19, 2010 at 06:08 PM

If you set isKinematic = true on the rigidbody, it will no longer respond to physics. This will let you directly control its behavior- once struck you can animate it falling down without fighting the physics engine.

Or, you can keep it kinematic until its time to knock it down, then turn the flag off and give it a little push to make it fall over and bounce.

If the tree is too bouncy and light, set the rigidbody's mass to something higher.

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avatar image oinkoinkflapflap · Nov 21, 2010 at 04:04 PM 0
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thanks 4 your time :) i have tampered around and found somthing that works :)

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