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windzone on terrain grass?
Hi,
I cannot get grass to react to a windzone, would this ever work? My aim is to have a fan blowing and then when the fan blows towards the terrain grass, the grass should move around a lot but only in the section to make it look turbulent... is that possible at all?
Thanks for any advise/ideas.
I think the grass movement is dictated by something else, something much harder (at least for new folks) to influence; the movement is based on the (guessing here) alpha channel of the texture. If that's true, you'd have to at runtime alter the terrainData stuff and swap in/swap out instances of prefabs for the grass models depending on fan, placement etc;
Answer by khos85 · Jan 26, 2015 at 10:10 PM
Of course, I even forgot I had this asset: Advanced Foliage Shader v3 can bend objects/grass, cool.
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