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Real time shadows Android Issue...
Hello,
I've used real time shadows in my game targeting mobile devices. It works fine on iOS, but works different across android devices.
I tested it on a phone, Samsung Alpha, it worked like a charm, as shown in phonescreenshot below. But on hp 7 g2 android tablet, I get these weird lines as shown in tabletscreenshot below. I don't understand how to fix those lines.
Please help!
I have exactly the same issue. Has anyone found a solution to it? Best Regards
As far as I know, it can be device-specific problem. Have you tried running your app on other devices?
Answer by Code_Nashor · May 11, 2015 at 12:28 PM
Looks like you have multiple light sources.
check rendering path (forward rendering / deffered lighting)
check (increase) pixel light count
check (increase) your shadow cascading (should be not the problem)
Thanks for replying, I tired all three of the above, didn't help.
Answer by Jeysam1 · Jun 21, 2017 at 06:36 PM
Increase Directional light's "Bias" or make your gameObjects bigger
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