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Question by
BananaEvilWithin · Oct 07, 2015 at 04:40 PM ·
memoryprofileroptimize
how to profiling mono memory usage?
My game has a large ManagedHeap.UsedSize (> 2GB), but I don't know why. How do i find out my wrong? Is it possible to know the memory usage of each C# object? Or is it possible to use a third party .net profiling tool with Unity3D?
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Answer by FortisVenaliter · Oct 07, 2015 at 05:42 PM
Why not use Unity's built in profiler? It works wonders on memory management for me. In Unity, go to Window->Profiler.
I have used it, but it told me nothing about managed memory.