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Question by BananaEvilWithin · Oct 07, 2015 at 04:40 PM · memoryprofileroptimize

how to profiling mono memory usage?

My game has a large ManagedHeap.UsedSize (> 2GB), but I don't know why. How do i find out my wrong? Is it possible to know the memory usage of each C# object? Or is it possible to use a third party .net profiling tool with Unity3D?

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Answer by FortisVenaliter · Oct 07, 2015 at 05:42 PM

Why not use Unity's built in profiler? It works wonders on memory management for me. In Unity, go to Window->Profiler.

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avatar image BananaEvilWithin · Oct 08, 2015 at 04:26 AM 0
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I have used it, but it told me nothing about managed memory.

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