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Question by RatchetMiles · May 30, 2015 at 05:21 PM · androidaccelerometergyroscoperoll a ballport

[Roll a Ball] How do I control the ball with the gyroscope/accelerometer?

I'm trying to take what I learned from the Roll a Ball tutorial and make a functional version for Android. The code I had in mind doesn't work in Unity 5.

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class movement : MonoBehaviour {
 
     public float speed;
     public Text CountText;
     public Text winText;
     public Vector3 userAcceleration;
     
     private Rigidbody rb;
     private int count;
 
     void Start ()
     {
         rb = GetComponent<Rigidbody>();
         count = 0;
         SetCountText ();
         winText.text = "";
         Screen.sleepTimeout = SleepTimeout.NeverSleep;
     }
     
     void FixedUpdate ()
     {
         if(SystemInfo.deviceType == DeviceType.Desktop)
         {
             float moveHorizontal = Input.GetAxis ("Horizontal");
             float moveVertical = Input.GetAxis ("Vertical");
             
             Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
             
             rb.AddForce (movement * speed);
         }
         else
         {
             float moveH = Input.gyro.userAcceleration.x;
             float moveV = Input.gyro.userAcceleration.y;
                     
             Vector3 movement = new Vector3 (moveH, 0.0f, moveV);
                     
             rb.AddForce(movement * speed * Time.deltaTime);
         }
     }
     void OnTriggerEnter(Collider other) 
     {
         if (other.gameObject.CompareTag ("pick up"))
         {
             other.gameObject.SetActive (false);
             count = count + 1;
             SetCountText();
         }
     }
     void SetCountText()
     {
         CountText.text = "Count: " + count.ToString ();
         if (count >= 16)
         {
             winText.text = "Win";
         }
     }
 }
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Answer by 1hella · Jun 05, 2015 at 05:05 PM

 moveHorizontal = Input.acceleration.x;
 moveVertical = Input.acceleration.y;                        
 Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
 rb.AddForce (movement * speed * 2);

That worked for me.

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avatar image gsthina · May 26, 2017 at 12:55 AM 0
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Hi., is this to be added in the Desktop part or the Phone Part? Or ins$$anonymous$$d of them both, do I just have to add this single code snippet to manage both the Desktop as well as the Phone part? I'm a beginner.

Thanks in Advance :)

avatar image gvsharma gsthina · Mar 05, 2018 at 12:00 PM 0
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where should i add this code in the solution?

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Answer by Aren-Rahman · Jun 01, 2015 at 05:53 PM

I am also struggling to do the same thing, we both have the same problem. Make sure to watch this document: http://unity3d.com/learn/tutorials/modules/beginner/platform-specific/accelerometer-input

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