Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by morybest · Jan 14, 2015 at 05:20 PM · mesh3dpolygongenerateequation

create mesh from equations dynamic

hi. i have some CAD mathematics equations that lead to draw close shape. how i can make a 3d mesh from it in unity ? it must be completely automatic system .any idea?

generate

unity_answer.jpg (77.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by carrollh · Jan 14, 2015 at 07:09 PM

Your solution will be in two steps:

1) convert your equations to Vector3 coordinates. The example you show looks like it has two straight lines which would need a Vector3 at each end, but the curved ones would require you to split them up. Maybe you could solve for a x coordinate at 5 or 6 spots along the curve to get those points?

2) Add a GameObject to your scene with a MeshRenderer component and MeshFilter component added to it. Then dynamically create a mesh object with the coordinates you found in part one. This script should get you started:

 using UnityEngine;
 
 [RequireComponent(typeof(MeshFilter))]
 [RequireComponent(typeof(MeshRenderer))]
 
 public class DynamicSquare : MonoBehaviour {
 
     private Vector3[] vertices;
     private int[] triangles;
     // private Vector2[] uvs; // if you want to add uv coordinates
 
     void Start () {
         
         /* The vertex indicies look like this, with these triangles
          *         3 ------ 0
          *           |   /|
          *           |  / |
          *           | /  |
          *           |/   |
          *         2 ------ 1
          */
 
         // the 4 vertices making up our square counterclock-wise from top right
         vertices = new Vector3[4];
         vertices[0] = new Vector3(1, 1, 0);
         vertices[1] = new Vector3(1, 0, 0);
         vertices[2] = new Vector3(0, 0, 0);
         vertices[3] = new Vector3(0, 1, 0);
 
         // list of index locations for the vertices making up each triangle
         triangles = new int[6];
         
         triangles[0] = 0;
         triangles[1] = 1;
         triangles[2] = 2;
 
         triangles[3] = 0;
         triangles[4] = 2;
         triangles[5] = 3;
 
         Mesh mesh = new Mesh();
         mesh.vertices = vertices;
         mesh.triangles = triangles;
         //mesh.uvs = uvs; //<-- If you want to create uvs to map to a texture
         mesh.name = "DynamicSquareMesh";
 
         GetComponent<MeshFilter>().mesh = mesh;
     }
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

create a polygon mesh from a set of points 1 Answer

How do you bend a 2d texture in 3d?,How do you bend a 2D object in 3D? 0 Answers

Applying Tileable Texture to Imported Mesh 1 Answer

Using the right terminology 1 Answer

mesh collider - alternative mesh 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges