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Question by JustinC · Jan 11, 2015 at 01:06 AM · instantiaterandom

Instantiate Random Help

My script is coming up with a error of Instantiate Prefab is Null, what am I doing wrong? I am trying to create a random game object.`

 public GameObject Frigate1;

 public GameObject Frigate2;

 public GameObject Frigate3;

 public GameObject Frigate4;

 public GameObject Frigate5;

 string FrigateSelector;


 void Awake()
 {

     int randomNumber = Random.Range (1, 5);
     Debug.Log (randomNumber);
     FrigateSelector = "Frigate" + randomNumber;
     Debug.Log (FrigateSelector);
     Instantiate (GameObject.Find("FrigateSelector"), Vector3.zero, Quaternion.identity);
 }`
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Answer by sam2k13 · Jan 11, 2015 at 04:19 AM

Since FrigateSelector is a string, the quotation marks are not necessary.

This could be done much easier with the use of an array.

Try this:

 public GameObject [] Frigate;
  
  void Awake()
  {
 
      Instantiate (Frigate[Random.Range (0, 4)], Vector3.zero, Quaternion.identity);
 
  }`


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avatar image JustinC · Jan 11, 2015 at 05:28 AM 0
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do you have a good tutorial on using array, I do not know how to use that.

avatar image getyour411 · Jan 11, 2015 at 05:29 AM 0
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http://unity3d.com/learn/tutorials/modules/beginner/scripting/arrays

avatar image JustinC · Jan 11, 2015 at 05:41 AM 0
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Ok that worked GREAT!!!!!!!!! thanks very much

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Answer by DoubleIsLoveDoubleIsLife · Jan 11, 2015 at 04:38 AM

  public GameObject Frigate1;
  public GameObject Frigate2;
  public GameObject Frigate3;
  public GameObject Frigate4;
  public GameObject Frigate5;
  string FrigateSelector;
  
  
  void Awake()
  {
  
      int randomNumber = Random.Range (1, 5);
      Debug.Log (randomNumber);
      FrigateSelector = "Frigate" + randomNumber.ToString();
      Debug.Log (FrigateSelector);
      Instantiate (GameObject.Find(FrigateSelector),       Vector3.zero, Quaternion.identity);
  }`

If your object is not in the scene, put Your prefabs in a 'Resources' folder and then use this script:

 public GameObject Frigate1;
  public GameObject Frigate2;
  public GameObject Frigate3;
  public GameObject Frigate4;
  public GameObject Frigate5;
  string FrigateSelector;
  
  
  void Awake()
  {
  
      int randomNumber = Random.Range (1, 5);
      Debug.Log (randomNumber);
      FrigateSelector = "Frigate" + randomNumber;
      Debug.Log (FrigateSelector);
      Instantiate (Resources.Load(FrigateSelector), Vector3.zero, Quaternion.identity);
  }`
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