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Question by aadiboo95 · Apr 26, 2016 at 04:27 PM · c#errorerror messageerror-message

how to solve -- Object reference not set to an instance of an object -- ?

At the end of my level there is a sign that when you touch it will bring you to the world map. In this script that is attached to the sign i activate a bool "LVL1_1_Completed "

Script on sign using UnityEngine; using System.Collections;

public class WinLVL1_1 : MonoBehaviour {

 public bool LVL1_1_Completed;


 void Start ()
 {
     
 }
 
 void Update ()
 {
     
 }


 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Player")
     {
         PlayerHealth PlayerWins = other.gameObject.GetComponent<PlayerHealth> ();
         PlayerWins.WinGame ();

         LVL1_1_Completed = true;
     }
 }

}

On the canvas of the world map i have a script that must check if the bool is true .... if it is true the next level must be unlocked.

Script on world map using UnityEngine; using System.Collections;

public class UnlockLevels : MonoBehaviour {

 public GameObject UnlockLVL_1_2;


 void Start ()
 {
     
 }

 void Update ()
 {
     if (GameObject.Find("SignLVL_1_1").GetComponent<WinLVL1_1>().LVL1_1_Completed)
     {
         UnlockLVL_1_2.SetActive (true);
     }
 }

}

When i hit play it gives me an error that says "Object reference not set to an instance of an object" in the line "if (GameObject.Find("SignLVL_1_1").GetComponent().LVL1_1_Completed)".

Please help me with this ;p

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avatar image aadiboo95 · Apr 26, 2016 at 09:58 PM 0
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but if i do that then i must put my public game object also in there ... witch means i have to pu my next level symbol in there. I cnat do that because that elvel symbol is in the world map scene and the sign is in the lvl1 scene

avatar image aadiboo95 aadiboo95 · Apr 26, 2016 at 06:11 PM 0
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i must make contact with the sign script "winlvl1" (the bool). I must get that from thatscript in my UnlockLevel script that is attached to my world map scene

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Answer by Vagonn · Apr 26, 2016 at 05:18 PM

Put your

 UnlockLVL_1_2.SetActive (true);

line to the end of OnTriggerEnter2D() method as below

 void OnTriggerEnter2D(Collider2D other)
  {
      if (other.tag == "Player")
      {
          PlayerHealth PlayerWins = other.gameObject.GetComponent<PlayerHealth> ();
          PlayerWins.WinGame ();
          LVL1_1_Completed = true;
 
          UnlockLVL_1_2.SetActive(true);
      }
  }


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Answer by aditya · Apr 27, 2016 at 04:59 AM

Obviously your code couldn't find SignLVL_1_1 please make sure that you are giving a correct name without any typos

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