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               Question by 
               J3Dog · Feb 06, 2017 at 08:16 AM · 
                c#networkingscript.  
              
 
              Getting Number of player on the scene
I created this scene through network manager where more players can connect. what I want to do is destroy a game object when I reach a certain number of players. is there any function in C that can do it? i tried with a Network.connections.Length variable, but it does not work
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