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Question by CgShady · May 11, 2013 at 10:53 PM · gameobjecttransformcomponent

Component without gameObject

Hi,

I wonder if it would be possible to create a component, say a Transform, without a gameObject.

Something like

 public Transform _transform = new Transform () ;

So that it would only exists within the MonoBehaviour that declares it When I try, I get the following error message : UnityEngine.Transform.Transform()' is inaccessible due to its protection level

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avatar image CgShady · May 11, 2013 at 10:54 PM 0
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Documentation doesn't mention a constructor though.. I guess it's not possible.

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Answer by robertbu · May 12, 2013 at 12:21 AM

It is impossible to create a transform without a game object. I it impossible to create a game object without a transform.

http://docs.unity3d.com/Documentation/Manual/TheGameObject-ComponentRelationship.html

If you need to dynamically create a transform, you can do something like:

public Transform _transform = new GameObject().transform;

You can also define your own classes not derived from Monobehaviour. You deal with these classes like you would classes outside of Unity (i.e use 'new' to create and use a constructor (not Start() to initialize).

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avatar image CgShady · May 12, 2013 at 12:54 AM 0
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Thanks, that's exactly what I ended up doing :)

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Answer by EION Technology · May 12, 2013 at 12:18 AM

Usually the protection level means that it needs to be static. Try:

 public static Transform _transform = new Transform () ;
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