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Question by The_Ice_Monster · Jul 17, 2015 at 12:54 PM · fpscontroller

Difficulty Pausing the MouseLook Script

I’m having difficulty freezing the MouseLook script in the FPS Controller. I have an options menu that appears when the player wins or loses. I want the FPS camera to stop while the menu is open. I have tried

 GameObject.Find("FPSController").GetComponent<MouseLook>().enabled = false;

and similar statements. They all give the error “The name `MouseLook' does not exist in the current context.” I am new to Unity and a beginner in C#.

 //win screen
 if (gamevars.win == true) {
 
 //code
 
 GameObject.Find("FPSController").GetComponent<MouseLook>().enabled = false;
 
 if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2 - 0, 100, 50), "Play Again")){    
 
 //code
                             
 }
 }


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Answer by BiG · Jul 17, 2015 at 12:55 PM

Probably, that script have no visibility of FirstPerson class.

Try adding

 using UnityStandardAssets.Characters.FirstPerson;

at the top of the script.

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avatar image The_Ice_Monster · Jul 17, 2015 at 07:56 PM 0
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Thanks, that worked. I did have to change

 .GetComponent<$$anonymous$$ouseLook>().enabled = false; 

to

 .GetComponent<FirstPersonController>().enabled = false;

because “UnityStandardAssets.Characters.FirstPerson.$$anonymous$$ouseLook' does not contain a definition for `enabled'.”

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