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Question by
nyonge · Oct 26, 2015 at 10:54 PM ·
uitextperformanceoptimizationprofiler
UI Text Optimization? Updating Geometry seems to be slow
I'm taking a HUGE hit on Unity's UI performance, specifically when I'm displaying about ten textfields at once and filling in their text letter-by-letter (it's a big UI animation). Using the deep profiler I found that the biggest hit was from Text.OnFillVBO, which seems to fill in the vertices on a UI graphic (in this case, probably the text glyphs).
Does anyone know of a good way to optimize this? Ideally something that lets me still display animated text, it's a complex UI and just getting rid of some of the textboxes is NOT an ideal solution.
Thanks!
screen-shot-2015-10-26-at-35459-pm.png
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