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How can I emit animated prefabs from a particle system?
Think "Flock of birds"
I've got a prefab of a a bird that animates on a loop. Using a particle system, I can attach the base mesh, but that doesn't contain the animation. Is there a way to instantiate a prefab, rather than a mesh? If not, how would I go about scripting this? I assume I'd need to read the particles on a frame by frame basis and reposition manually instantiated prefabs. Is that correct? Thanks
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I'm having this exactly same problem, does anyone figured it out?
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