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Question by Giusort · May 17, 2017 at 09:09 AM · gameobjectiosmemorysendmessagememory leak

Xcode > Unity SendMessage

Hi, in my Unity iOS app I want to catch the memory lack to avoid the "Message from debugger: Terminated due to memory issue" and consequent crash.

I followed this thread: http://answers.unity3d.com/questions/291788/is-there-a-way-to-tell-in-unity-ios-when-ondidrece.html

In Unity I added a GameObject called "MemoryManagerObj"; on it I attached the following cs script:

 using UnityEngine;
 
 public class MemoryManager : MonoBehaviour {
 
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     void LackOfMemory(string MemMsg) {
         Debug.Log ("LACK OF MEMORY!!!");
     }
 }
 

In folder Plugins/iOS I added the following iOSMemoryController.mm:

 #import "UnityAppController.h"
 
 @interface iOSMemoryManager : UnityAppController {}
 @end
 
 @implementation iOSMemoryManager
 - (void)applicationDidReceiveMemoryWarning:(UIApplication*)application {
     printf_console("WARNING MY OWN APP CONTROLLER -> applicationDidReceiveMemoryWarning()\n");
     UnityPlayer.UnitySendMessage("MemoryManagerObj", "LackOfMemory", "Message");
 }
 @end
 
 IMPL_APP_CONTROLLER_SUBCLASS(iOSMemoryManager)
 
 

I builded the Unity project and open in Xcode. Now when there is a memory issue I've this message:

WARNING MY OWN APP CONTROLLER -> applicationDidReceiveMemoryWarning() SendMessage: object MemoryManagerObj not found! Message from debugger: Terminated due to memory issue

though the GameObject named MemoryManagerObj exists.

Where I'm wrong?

Thank you!

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Answer by devilishgames · Sep 02, 2017 at 09:14 AM

Hi @Giusort, by taking a quick look at the code you copied, your gameobject is not called "MemoryManagerObj" but "MemoryManager", you should also delete "UnityPlayer" from "UnityPlayer.UnitySendMessage".

So your code would stay:

 #import "UnityAppController.h"
  
  @interface iOSMemoryManager : UnityAppController {}
  @end
  
  @implementation iOSMemoryManager
  - (void)applicationDidReceiveMemoryWarning:(UIApplication*)application {
      printf_console("WARNING MY OWN APP CONTROLLER -> applicationDidReceiveMemoryWarning()\n");
      UnitySendMessage("MemoryManager", "LackOfMemory", "Message");
  }
  @end
  
  IMPL_APP_CONTROLLER_SUBCLASS(iOSMemoryManager)
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